Ultimate Guide: How to Preview, Download, and Export Materials to Unreal Engine & 3DsMax

Ultimate Guide

Material Preview:

To view a larger preview of the material, simply hover over the thumbnail and double-click.

Compatibility:

Check the red-box section in the image below to see which software or rendering engine supports the material.

Material Name:

The yellow-box section displays the material’s name.

Downloading Materials:

  • For Unreal Engine, click the “Download UE” button.
  • For V-Ray/Corona Render (3DsMax), click the “Download MAX” button.

 

Exporting to Unreal Engine:

After downloading, two buttons will appear:

  1. Auto Ex UE: Automatic export (detects active projects).
  2. Manual Ex UE: Manual export (specify the project’s Content folder path).

 

Auto Export:

  • Click Auto Ex UE, select your project from the list, and the material will be added automatically.

Manual Export:

  • Click Manual Ex UE, navigate to your project’s Content folder (e.g., D:\MyProject\Interior\Content), and click Select Folder.

 

Exporting to 3DsMax:

For V-Ray:

  1. Click & drag the material preview into the 3DsMax viewport (cursor changes to +).
  2. Release to add a material sphere.
  3. Apply the material from the Material Editor to your object (delete the sphere afterward).

For Corona Render:

  • Ensure the “Corona” checkbox is enabled (refresh if missing).
  • Drag & drop the preview into the viewport, then click Import in the pop-up window.

 


Need help?
 Drop your questions in the comments! 🚀

 

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