Ultimate Guide
Material Preview:
To view a larger preview of the material, simply hover over the thumbnail and double-click.

Compatibility:
Check the red-box section in the image below to see which software or rendering engine supports the material.
Material Name:
The yellow-box section displays the material’s name.

Downloading Materials:
- For Unreal Engine, click the “Download UE” button.
- For V-Ray/Corona Render (3DsMax), click the “Download MAX” button.

Exporting to Unreal Engine:
After downloading, two buttons will appear:
- Auto Ex UE: Automatic export (detects active projects).
- Manual Ex UE: Manual export (specify the project’s Content folder path).
Auto Export:
- Click Auto Ex UE, select your project from the list, and the material will be added automatically.
Manual Export:
- Click Manual Ex UE, navigate to your project’s Content folder (e.g.,
D:\MyProject\Interior\Content), and click Select Folder.

Exporting to 3DsMax:
For V-Ray:
- Click & drag the material preview into the 3DsMax viewport (cursor changes to +).
- Release to add a material sphere.
- Apply the material from the Material Editor to your object (delete the sphere afterward).
For Corona Render:
- Ensure the “Corona” checkbox is enabled (refresh if missing).
- Drag & drop the preview into the viewport, then click Import in the pop-up window.

Need help? Drop your questions in the comments! 🚀